Python版【植物大战僵尸 +源码】

落鱼科技 2024-07-26 12:05:02 阅读 51

文章目录

粉丝 专属:写在前面:功能实现环境要求怎么玩个性化定义项目演示:源码分享Map地图:Menubar.py主菜单

主函数:项目开源地址

粉丝 专属:

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写在前面:

今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。

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《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。

功能实现

支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。

支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。

支持在关卡开始时选择植物卡片。

支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。

环境要求

1、python3.7

注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。

2、Python-Pygame 1.9

怎么玩

使用鼠标收集阳光,选择植物卡片并播种植物

您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别

级别 1 和 2:天级别

第 3 级:夜间级别

第 4 级:移动卡片选择级别

5级:墙果保龄球级别

个性化定义

游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

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项目演示:

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源码分享

Map地图:

<code>__author__ = 'marble_xu'

import random

import pygame as pg

from .. import tool

from .. import constants as c

class Map():

def __init__(self, width, height):

self.width = width

self.height = height

self.map = [[0 for x in range(self.width)] for y in range(self.height)]

def isValid(self, map_x, map_y):

if (map_x < 0 or map_x >= self.width or

map_y < 0 or map_y >= self.height):

return False

return True

def isMovable(self, map_x, map_y):

return (self.map[map_y][map_x] == c.MAP_EMPTY)

def getMapIndex(self, x, y):

x -= c.MAP_OFFSET_X

y -= c.MAP_OFFSET_Y

return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)

def getMapGridPos(self, map_x, map_y):

return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,

map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)

def setMapGridType(self, map_x, map_y, type):

self.map[map_y][map_x] = type

def getRandomMapIndex(self):

map_x = random.randint(0, self.width-1)

map_y = random.randint(0, self.height-1)

return (map_x, map_y)

def showPlant(self, x, y):

pos = None

map_x, map_y = self.getMapIndex(x, y)

if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):

pos = self.getMapGridPos(map_x, map_y)

return pos

Menubar.py

__author__ = 'marble_xu'

import random

import pygame as pg

from .. import tool

from .. import constants as c

PANEL_Y_START = 87

PANEL_X_START = 22

PANEL_Y_INTERNAL = 74

PANEL_X_INTERNAL = 53

CARD_LIST_NUM = 8

card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,

c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,

c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,

c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,

c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]

plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,

c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,

c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,

c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,

c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]

plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]

plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,

30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]

all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]

def getSunValueImage(sun_value):

font = pg.font.SysFont(None, 22)

width = 32

msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)

msg_rect = msg_image.get_rect()

msg_w = msg_rect.width

image = pg.Surface([width, 17])

x = width - msg_w

image.fill(c.LIGHTYELLOW)

image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))

image.set_colorkey(c.BLACK)

return image

def getCardPool(data):

card_pool = []

for card in data:

tmp = card['name']

for i,name in enumerate(plant_name_list):

if name == tmp:

card_pool.append(i)

break

return card_pool

class Card():

def __init__(self, x, y, name_index, scale=0.78):

self.loadFrame(card_name_list[name_index], scale)

self.rect = self.orig_image.get_rect()

self.rect.x = x

self.rect.y = y

self.name_index = name_index

self.sun_cost = plant_sun_list[name_index]

self.frozen_time = plant_frozen_time_list[name_index]

self.frozen_timer = -self.frozen_time

self.refresh_timer = 0

self.select = True

def loadFrame(self, name, scale):

frame = tool.GFX[name]

rect = frame.get_rect()

width, height = rect.w, rect.h

self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)

self.image = self.orig_image

def checkMouseClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def canClick(self, sun_value, current_time):

if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:

return True

return False

def canSelect(self):

return self.select

def setSelect(self, can_select):

self.select = can_select

if can_select:

self.image.set_alpha(255)

else:

self.image.set_alpha(128)

def setFrozenTime(self, current_time):

self.frozen_timer = current_time

def createShowImage(self, sun_value, current_time):

'''create a card image to show cool down status

or disable status when have not enough sun value'''

time = current_time - self.frozen_timer

if time < self.frozen_time: #cool down status

image = pg.Surface([self.rect.w, self.rect.h])

frozen_image = self.orig_image.copy()

frozen_image.set_alpha(128)

frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h

image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))

image.blit(self.orig_image, (0,frozen_height),

(0, frozen_height, self.rect.w, self.rect.h - frozen_height))

elif self.sun_cost > sun_value: #disable status

image = self.orig_image.copy()

image.set_alpha(192)

else:

image = self.orig_image

return image

def update(self, sun_value, current_time):

if (current_time - self.refresh_timer) >= 250:

self.image = self.createShowImage(sun_value, current_time)

self.refresh_timer = current_time

def draw(self, surface):

surface.blit(self.image, self.rect)

class MenuBar():

def __init__(self, card_list, sun_value):

self.loadFrame(c.MENUBAR_BACKGROUND)

self.rect = self.image.get_rect()

self.rect.x = 10

self.rect.y = 0

self.sun_value = sun_value

self.card_offset_x = 32

self.setupCards(card_list)

def loadFrame(self, name):

frame = tool.GFX[name]

rect = frame.get_rect()

frame_rect = (rect.x, rect.y, rect.w, rect.h)

self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def update(self, current_time):

self.current_time = current_time

for card in self.card_list:

card.update(self.sun_value, self.current_time)

def createImage(self, x, y, num):

if num == 1:

return

img = self.image

rect = self.image.get_rect()

width = rect.w

height = rect.h

self.image = pg.Surface((width * num, height)).convert()

self.rect = self.image.get_rect()

self.rect.x = x

self.rect.y = y

for i in range(num):

x = i * width

self.image.blit(img, (x,0))

self.image.set_colorkey(c.BLACK)

def setupCards(self, card_list):

self.card_list = []

x = self.card_offset_x

y = 8

for index in card_list:

x += 55

self.card_list.append(Card(x, y, index))

def checkCardClick(self, mouse_pos):

result = None

for card in self.card_list:

if card.checkMouseClick(mouse_pos):

if card.canClick(self.sun_value, self.current_time):

result = (plant_name_list[card.name_index], card)

break

return result

def checkMenuBarClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def decreaseSunValue(self, value):

self.sun_value -= value

def increaseSunValue(self, value):

self.sun_value += value

def setCardFrozenTime(self, plant_name):

for card in self.card_list:

if plant_name_list[card.name_index] == plant_name:

card.setFrozenTime(self.current_time)

break

def drawSunValue(self):

self.value_image = getSunValueImage(self.sun_value)

self.value_rect = self.value_image.get_rect()

self.value_rect.x = 21

self.value_rect.y = self.rect.bottom - 21

self.image.blit(self.value_image, self.value_rect)

def draw(self, surface):

self.drawSunValue()

surface.blit(self.image, self.rect)

for card in self.card_list:

card.draw(surface)

class Panel():

def __init__(self, card_list, sun_value):

self.loadImages(sun_value)

self.selected_cards = []

self.selected_num = 0

self.setupCards(card_list)

def loadFrame(self, name):

frame = tool.GFX[name]

rect = frame.get_rect()

frame_rect = (rect.x, rect.y, rect.w, rect.h)

return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def loadImages(self, sun_value):

self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)

self.menu_rect = self.menu_image.get_rect()

self.menu_rect.x = 0

self.menu_rect.y = 0

self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)

self.panel_rect = self.panel_image.get_rect()

self.panel_rect.x = 0

self.panel_rect.y = PANEL_Y_START

self.value_image = getSunValueImage(sun_value)

self.value_rect = self.value_image.get_rect()

self.value_rect.x = 21

self.value_rect.y = self.menu_rect.bottom - 21

self.button_image = self.loadFrame(c.START_BUTTON)

self.button_rect = self.button_image.get_rect()

self.button_rect.x = 155

self.button_rect.y = 547

def setupCards(self, card_list):

self.card_list = []

x = PANEL_X_START - PANEL_X_INTERNAL

y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL

for i, index in enumerate(card_list):

if i % 8 == 0:

x = PANEL_X_START - PANEL_X_INTERNAL

y += PANEL_Y_INTERNAL

x += PANEL_X_INTERNAL

self.card_list.append(Card(x, y, index, 0.75))

def checkCardClick(self, mouse_pos):

delete_card = None

for card in self.selected_cards:

if delete_card: # when delete a card, move right cards to left

card.rect.x -= 55

elif card.checkMouseClick(mouse_pos):

self.deleteCard(card.name_index)

delete_card = card

if delete_card:

self.selected_cards.remove(delete_card)

self.selected_num -= 1

if self.selected_num == CARD_LIST_NUM:

return

for card in self.card_list:

if card.checkMouseClick(mouse_pos):

if card.canSelect():

self.addCard(card)

break

def addCard(self, card):

card.setSelect(False)

y = 8

x = 78 + self.selected_num * 55

self.selected_cards.append(Card(x, y, card.name_index))

self.selected_num += 1

def deleteCard(self, index):

self.card_list[index].setSelect(True)

def checkStartButtonClick(self, mouse_pos):

if self.selected_num < CARD_LIST_NUM:

return False

x, y = mouse_pos

if (x >= self.button_rect.x and x <= self.button_rect.right and

y >= self.button_rect.y and y <= self.button_rect.bottom):

return True

return False

def getSelectedCards(self):

card_index_list = []

for card in self.selected_cards:

card_index_list.append(card.name_index)

return card_index_list

def draw(self, surface):

self.menu_image.blit(self.value_image, self.value_rect)

surface.blit(self.menu_image, self.menu_rect)

surface.blit(self.panel_image, self.panel_rect)

for card in self.card_list:

card.draw(surface)

for card in self.selected_cards:

card.draw(surface)

if self.selected_num == CARD_LIST_NUM:

surface.blit(self.button_image, self.button_rect)

class MoveCard():

def __init__(self, x, y, card_name, plant_name, scale=0.78):

self.loadFrame(card_name, scale)

self.rect = self.orig_image.get_rect()

self.rect.x = x

self.rect.y = y

self.rect.w = 1

self.image = self.createShowImage()

self.card_name = card_name

self.plant_name = plant_name

self.move_timer = 0

self.select = True

def loadFrame(self, name, scale):

frame = tool.GFX[name]

rect = frame.get_rect()

width, height = rect.w, rect.h

self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)

self.orig_rect = self.orig_image.get_rect()

self.image = self.orig_image

def checkMouseClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def createShowImage(self):

'''create a part card image when card appears from left'''

if self.rect.w < self.orig_rect.w: #create a part card image

image = pg.Surface([self.rect.w, self.rect.h])

image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))

self.rect.w += 1

else:

image = self.orig_image

return image

def update(self, left_x, current_time):

if self.move_timer == 0:

self.move_timer = current_time

elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME:

if self.rect.x > left_x:

self.rect.x -= 1

self.image = self.createShowImage()

self.move_timer += c.CARD_MOVE_TIME

def draw(self, surface):

surface.blit(self.image, self.rect)

class MoveBar():

def __init__(self, card_pool):

self.loadFrame(c.MOVEBAR_BACKGROUND)

self.rect = self.image.get_rect()

self.rect.x = 90

self.rect.y = 0

self.card_start_x = self.rect.x + 8

self.card_end_x = self.rect.right - 5

self.card_pool = card_pool

self.card_list = []

self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME

def loadFrame(self, name):

frame = tool.GFX[name]

rect = frame.get_rect()

frame_rect = (rect.x, rect.y, rect.w, rect.h)

self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def createCard(self):

if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:

return False

x = self.card_end_x

y = 6

index = random.randint(0, len(self.card_pool) - 1)

card_index = self.card_pool[index]

card_name = card_name_list[card_index] + '_move'

plant_name = plant_name_list[card_index]

self.card_list.append(MoveCard(x, y, card_name, plant_name))

return True

def update(self, current_time):

self.current_time = current_time

left_x = self.card_start_x

for card in self.card_list:

card.update(left_x, self.current_time)

left_x = card.rect.right + 1

if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:

if self.createCard():

self.create_timer = self.current_time

def checkCardClick(self, mouse_pos):

result = None

for index, card in enumerate(self.card_list):

if card.checkMouseClick(mouse_pos):

result = (card.plant_name, card)

break

return result

def checkMenuBarClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.rect.x and x <= self.rect.right and

y >= self.rect.y and y <= self.rect.bottom):

return True

return False

def deleateCard(self, card):

self.card_list.remove(card)

def draw(self, surface):

surface.blit(self.image, self.rect)

for card in self.card_list:

card.draw(surface)

主菜单

__author__ = 'marble_xu'

import pygame as pg

from .. import tool

from .. import constants as c

class Menu(tool.State):

def __init__(self):

tool.State.__init__(self)

def startup(self, current_time, persist):

self.next = c.LEVEL

self.persist = persist

self.game_info = persist

self.setupBackground()

self.setupOption()

def setupBackground(self):

frame_rect = [80, 0, 800, 600]

self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)

self.bg_rect = self.bg_image.get_rect()

self.bg_rect.x = 0

self.bg_rect.y = 0

def setupOption(self):

self.option_frames = []

frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1']

frame_rect = [0, 0, 165, 77]

for name in frame_names:

self.option_frames.append(tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 1.7))

self.option_frame_index = 0

self.option_image = self.option_frames[self.option_frame_index]

self.option_rect = self.option_image.get_rect()

self.option_rect.x = 435

self.option_rect.y = 75

self.option_start = 0

self.option_timer = 0

self.option_clicked = False

def checkOptionClick(self, mouse_pos):

x, y = mouse_pos

if(x >= self.option_rect.x and x <= self.option_rect.right and

y >= self.option_rect.y and y <= self.option_rect.bottom):

self.option_clicked = True

self.option_timer = self.option_start = self.current_time

return False

def update(self, surface, current_time, mouse_pos, mouse_click):

self.current_time = self.game_info[c.CURRENT_TIME] = current_time

if not self.option_clicked:

if mouse_pos:

self.checkOptionClick(mouse_pos)

else:

if(self.current_time - self.option_timer) > 200:

self.option_frame_index += 1

if self.option_frame_index >= 2:

self.option_frame_index = 0

self.option_timer = self.current_time

self.option_image = self.option_frames[self.option_frame_index]

if(self.current_time - self.option_start) > 1300:

self.done = True

surface.blit(self.bg_image, self.bg_rect)

surface.blit(self.option_image, self.option_rect)

主函数:

__author__ = 'marble_xu'

from . import tool

from . import constants as c

from .state import mainmenu, screen, level

def main():

game = tool.Control()

state_dict = { c.MAIN_MENU: mainmenu.Menu(),

c.GAME_VICTORY: screen.GameVictoryScreen(),

c.GAME_LOSE: screen.GameLoseScreen(),

c.LEVEL: level.Level()}

game.setup_states(state_dict, c.MAIN_MENU)

game.main()

项目开源地址

https://github.com/marblexu/PythonPlantsVsZombies



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