unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

先生沉默先 2024-07-24 09:03:02 阅读 54

unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

Unity版本是:2021.3

nginx的版本是:nginx-1.25.4

Unity发布webgl时的测试

设置压缩方式是gzip

设置压缩方式是gzip

nginx配置文件

<code>worker_processes 1;

events {

worker_connections 1024;

}

http {

include mime.types;

default_type application/octet-stream;

sendfile on;

keepalive_timeout 65;

server {

listen 7963;

server_name localhost;

location / {

root html;

index index.html index.htm;

add_header Access-Control-Allow-Origin *;

add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';

add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization';

}

# On-disk Brotli-precompressed data files should be served with compression enabled:

location ~ .+\.(data|symbols\.json)\.br$ {

# Because this file is already pre-compressed on disk, disable the on-demand compression on it.

# Otherwise nginx would attempt double compression.

gzip off;

add_header Content-Encoding br;

default_type application/octet-stream;

}

# On-disk Brotli-precompressed JavaScript code files:

location ~ .+\.js\.br$ {

gzip off; # Do not attempt dynamic gzip compression on an already compressed file

add_header Content-Encoding br;

default_type application/javascript;

}

# On-disk Brotli-precompressed WebAssembly files:

location ~ .+\.wasm\.br$ {

gzip off; # Do not attempt dynamic gzip compression on an already compressed file

add_header Content-Encoding br;

# Enable streaming WebAssembly compilation by specifying the correct MIME type for

# Wasm files.

default_type application/wasm;

}

# On-disk gzip-precompressed data files should be served with compression enabled:

location ~ .+\.(data|symbols\.json)\.gz$ {

gzip off; # Do not attempt dynamic gzip compression on an already compressed file

add_header Content-Encoding gzip;

default_type application/octet-stream;

}

# On-disk gzip-precompressed JavaScript code files:

location ~ .+\.js\.gz$ {

gzip off; # Do not attempt dynamic gzip compression on an already compressed file

add_header Content-Encoding gzip;

default_type application/javascript;

}

# On-disk gzip-precompressed WebAssembly files:

location ~ .+\.wasm\.gz$ {

gzip off; # Do not attempt dynamic gzip compression on an already compressed file

add_header Content-Encoding gzip;

# Enable streaming WebAssembly compilation by specifying the correct MIME type for

# Wasm files.

default_type application/wasm;

}

error_page 500 502 503 504 /50x.html;

location = /50x.html {

root html;

}

}

}

参考文档有:

文档链接:WebGL:压缩构建和服务器配置:https://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html

文档链接:WebGL:服务器配置代码示例:https://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html

Enjoy

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