unity3d使用3D WebView播放网页中的视频

程序员正茂 2024-07-11 12:03:03 阅读 61

Unity2021.3.35f1,硬件ESP32-Cam,3D WebView插件

1.新建工程,导入3D WebView for Winfows和3D WebView for Android

2.打开场景Assets\Vuplex\WebView\Demos\Scenes\2_CanvasWebViewDemo

3.修改Canvas的Render Mode为Screen Space-Camera,修改Canvas Scaler

4.修改CanvasWebViewPrefab的组件RectTransform的对齐方式和宽高,宽高与分辨率相同

5.修改CanvasWebViewPrefab中的网址,Resolution改为1(实为缩放)

6.运行程序即可看到视频

7.导入OpenCV for Unity 2.5.9

8.创建Scripts文件夹,再创建Test.cs,打开编辑代码

<code>using OpenCVForUnity.CoreModule;

using OpenCVForUnity.ImgprocModule;

using OpenCVForUnity.UnityUtils;

using UnityEngine;

using UnityEngine.UI;

using Vuplex.WebView;

using Vuplex.WebView.Internal;

public class Test : MonoBehaviour

{

public RawImage rawImage;

public CanvasWebViewPrefab view;

public CanvasViewportMaterialView vp;

Texture2D texture;

Texture2D texture1;

RenderTexture _tmpRenderTexture;

bool init = false;

// Start is called before the first frame update

void Start()

{

#if UNITY_ANDROID

view.OnNewTextureHandle += OnRenderTex;

#endif

}

void OnRenderTex(EventArgs<Texture2D> eventArgs)

{

Draw(eventArgs.Value);

}

private void Update()

{

#if UNITY_STANDALONE_WIN || UNITY_EDITOR

Texture2D tx = vp.Texture as Texture2D;

Draw(tx);

#endif

}

void Draw(Texture2D tx)

{

if (tx == null)

{

return;

}

if (!init)

{

texture = new Texture2D(tx.width, tx.height, TextureFormat.ARGB32, false);

texture1 = new Texture2D(tx.width, tx.height, TextureFormat.ARGB32, false);

init = true;

}

Mat cameraMat = new Mat(tx.height, tx.width, CvType.CV_8UC4);

Point pt = new Point(tx.width / 2, tx.height / 2);

Utils.textureToTexture2D(tx, texture);

Utils.texture2DToMat(texture, cameraMat);

Imgproc.circle(cameraMat, pt, 30, new Scalar(255, 0, 0), 3);

Utils.matToTexture2D(cameraMat, texture1);

rawImage.texture = texture1;

}

}

9.创建实体Test,添加Test组件,并给变量赋值

10.运行程序,可以在RawImage中看到一个圆圈。

至此Windows环境已适配完成。

下面开始适配安卓版

11.去掉勾选CanvasWebViewPrefab组件中的Native 2D Mode (Android, iOS, WebGL, and UWP only)

12.将平台切换到Android,在Player Setting...中Graphics APIS 添加Vulkan

13.打开Assets\Vuplex\WebView\Core\Scripts\BaseWebViewPrefab.cs添加如下代码

<code> public delegate void OnNewTexture(EventArgs<Texture2D> eventArgs);

public OnNewTexture OnNewTextureHandle;

if (OnNewTextureHandle != null)

{

OnNewTextureHandle(eventArgs);

}

13.发布apk,在手机上运行,即可看到与PC相同的效果



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