前端Vue中使用Guacamole进行远程桌面的前端部分
西瓜味的桃子 2024-10-03 10:03:03 阅读 74
最近公司有个项目要求远程虚拟机,最后选择使用了Guacamole进行实现,网上搜了一下感觉资料不是很多,对guacamole-common.js里的API介绍也没查到(捂脸),可能是我的问题。网上的教程都是教后端怎么搭建远程桌面系统。对web端使用的资料很少,可能大佬们觉着不需要(╥╯^╰╥)。下面我把在项目中用到的一下方法,总结一下,万一有人也需要呐。哈哈
下载guacamole-common或者直接引入guacamole-common.js文件;在项目中的引用
<code>初始化Guacamole
const initGuacamole = () => { -- -->
//XXXXX 后端提供的连接地址
guacamole.tunnel = new Guacamole.WebSocketTunnel('XXXXX')
if (guacamole.client) {
guacamole.display.scale(0)
uninstallKeyboard()
}
guacamole.client = new Guacamole.Client(guacamole.tunnel)
guacamole.tunnel.onerror = error => {
// console.error(`Tunnel failed ${JSON.stringify(error)}`)
// 这里是断开重连的机智 当code值是下面这些时会进行重连5次,
if (error.code === 512 || error.code === 514 || error.code === 515 || error.code === 769 || error.code === 776) {
if (guacamole.curRetryCount === 0) {
guacamole.retryTask = setInterval(() => {
if (guacamole.curRetryCount < guacamole.maxRetryCount) {
uninstallKeyboard()
nextTick(() => {
initGuacamole('error')
})
guacamole.curRetryCount++
} else if (guacamole.curRetryCount >= guacamole.maxRetryCount) {
guacamole.loading = false
guacamole.loadingText = ''
uninstallKeyboard()
clearInterval(guacamole.retryTask)
guacamole.retryTask = null
}
}, 3000)
}
}else {
if (!guacamole.retryTask) {
guacamole.loading = false
guacamole.loadingText = ''
}
}
}
guacamole.tunnel.onstatechange = state => {
// console.log('tunnel.onstatechange',Guacamole.Tunnel.State,state);
switch (state) {
case Guacamole.Tunnel.State.CONNECTING:
guacamole.connectionState = TUNNEL_STATES.CONNECTING
break;
// Connection is established / no longer unstable
case Guacamole.Tunnel.State.OPEN:
guacamole.connectionState = TUNNEL_STATES.CONNECTED
break;
// Connection is established but misbehaving
case Guacamole.Tunnel.State.UNSTABLE:
// TODO
guacamole.connectionState = '不稳定'
// this.$message.error("不稳定")
break;
// Connection has closed
case Guacamole.Tunnel.State.CLOSED:
guacamole.connectionState = TUNNEL_STATES.DISCONNECTED
break;
}
}
guacamole.client.onstatechange = clientState => {
// console.log('clientState', clientState, TUNNEL_STATES);
switch (clientState) {
case 0:
guacamole.connectionState = TUNNEL_STATES.IDLE
break
case 1:
// connecting ignored for some reason?
break
case 2:
guacamole.connectionState = TUNNEL_STATES.WAITING
break
case 3:
guacamole.connectionState = TUNNEL_STATES.CONNECTED
// 取消加载
guacamole.loading = false
guacamole.loadingText = ''
// 重连清空定时器和次数
guacamole.curRetryCount = 0
clearInterval(guacamole.retryTask)
guacamole.retryTask = null
//监听视图变化,并发送最新的宽高给Guacamole进行重新绘制
window.addEventListener('resize', resize)
case 4:
case 5:
// disconnected, disconnecting
break
}
}
guacamole.client.onerror = error => {
guacamole.client.disconnect()
console.error(`Client error ${ JSON.stringify(error)}`)
}
guacamole.display = guacamole.client.getDisplay()
display.value.appendChild(guacamole.display.getElement())
display.value.addEventListener('contextmenu', e => {
e.stopPropagation();
if (e.preventDefault) {
e.preventDefault();
}
e.returnValue = false;
})
// 后端需要的参数
let param = {
userName: '',
password: '',
type: 'VNC/RDP'
}
guacamole.client.connect(param);
// 视图大小发生变化时触发(rdp和VNC同时连接时rdp可以动态设置分辨率,但是VNC不可以,所以前端可以通过onresize拿到rdp连接后,VNC通道拿到流的宽高进行等比缩放)
guacamole.display.onresize = function(width, height) {
const resizeScale = Math.min(
viewport.value.clientWidth / Math.max(guacamole.display.getWidth(), 1),
viewport.value.clientHeight / Math.max(guacamole.display.getHeight(), 1)
)
guacamole.display.scale(resizeScale)
}
window.onunload = () => guacamole.client.disconnect();
// 解决连接多个虚拟机时有的虚拟机不能查看z-index: -1
guacamole.client.getDisplay().scale(1)
display.value.onclick = () => {
display.value.focus()
}
display.value.onfocus = () => {
display.value.className = 'focus'
}
display.value.onblur = () => {
display.value.className = ''
}
guacamole.keyboard = new Guacamole.Keyboard(display.value);
installKeyboard()
// Mouse 参数最好使用guacamole.client.getDisplay().getElement(),之前写的是父级元素,会导致出现两个鼠标的问题
guacamole.mouse = new Guacamole.Mouse(guacamole.client.getDisplay().getElement());
// 鼠标离开显示器时隐藏软件光标
guacamole.mouse.onmouseout = () => {
if (!guacamole.display) return;
guacamole.display.showCursor(false);
}
guacamole.mouse.onmousedown = guacamole.mouse.onmouseup = guacamole.mouse.onmousemove = handleMouseState
setTimeout(() => {
resize()
display.value.focus()
}, 1000);
//居中显示(当返回的流宽高小于屏幕宽高时)
guacamole.client.getDisplay().getElement().style.setProperty('margin', 'auto')
}
缩放方法
const resize = () => {
const elm = viewport.value;
if (!elm || !elm.offsetWidth) {
return
}
// let pixelDensity = window.devicePixelRatio || 1 (pixelDensity 获取当前电脑的分辨率百分比)
let pixelDensity = 1
const width = elm.clientWidth * pixelDensity
const height = elm.clientHeight * pixelDensity
if (guacamole.display.getWidth() !== width || guacamole.display.getHeight() !== height) {
guacamole.client.sendSize(width, height)
}
// setting timeout so display has time to get the correct size
setTimeout(() => {
// 计算缩放比例
const scale = Math.min(
elm.clientWidth / Math.max(guacamole.display.getWidth(), 1),
elm.clientHeight / Math.max(guacamole.display.getHeight(), 1)
)
// guacamole.display.scale(1)
if (props.websocketUrl === '/webSocket') {
guacamole.display.scale(1)
}else {
guacamole.display.scale(scale)
}
}, 1000)
}
html
<div ref="display" class="display" tabindex="0"/>code>
以上就是我在项目中的使用情况
1、连接Tunnel
guacamole.tunnel = new Guacamole.WebSocketTunnel(props.websocketUrl)
2、把流放到视图中
guacamole.client = new Guacamole.Client(guacamole.tunnel)
3、监听tunnel和client 的值进行状态判断
4、把流添加到视图中
guacamole.client.getDisplay().appendChild(guacamole.display.getElement())
5、给后端传参
let param = {userName: ’ ',password: ’ '}
guacamole.client.connect(param);
6、断开虚拟机连接
guacamole.client.disconnect();
7、键盘事件
// display.value div元素
new Guacamole.Keyboard(display.value)
8、鼠标事件
new Guacamole.Mouse(guacamole.client.getDisplay().getElement());
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