Python-动态烟花【附完整源码】

温轻舟 2024-07-15 14:05:02 阅读 74

烟花代码

运行效果:Python动态烟花代码

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<code>import pygame

from random import randint

from random import uniform

from random import choice

import math

vector = pygame.math.Vector2

# 重力变量

gravity = vector(0, 0.3)

# 控制窗口的大小

DISPLAY_WIDTH = DISPLAY_HEIGHT = 800

# 颜色选项

trail_colours = [(45, 45, 45), (60, 60, 60), (75, 75, 75), (125, 125, 125), (150, 150, 150)]

dynamic_offset = 1

static_offset = 3

class Firework:

def __init__(self):

# 随机颜色

self.colour = (randint(0, 255), randint(0, 255), randint(0, 255))

self.colours = (

(randint(0, 255), randint(0, 255), randint(0, 255)),

(randint(0, 255), randint(0, 255), randint(0, 255)),

(randint(0, 255), randint(0, 255), randint(0, 255)))

self.firework = Particle(randint(0, DISPLAY_WIDTH), DISPLAY_HEIGHT, True,

self.colour)

self.exploded = False

self.particles = []

self.min_max_particles = vector(100, 225)

def update(self, win): # 每帧调用

if not self.exploded:

self.firework.apply_force(gravity)

self.firework.move()

for tf in self.firework.trails:

tf.show(win)

self.show(win)

if self.firework.vel.y >= 0:

self.exploded = True

self.explode()

else:

for particle in self.particles:

particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100)))

particle.move()

for t in particle.trails:

t.show(win)

particle.show(win)

def explode(self):

amount = randint(self.min_max_particles.x, self.min_max_particles.y)

for i in range(amount):

self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours))

def show(self, win):

pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size)

def remove(self):

if self.exploded:

for p in self.particles:

if p.remove is True:

self.particles.remove(p)

if len(self.particles) == 0:

return True

else:

return False

class Particle:

def __init__(self, x, y, firework, colour):

self.firework = firework

self.pos = vector(x, y)

self.origin = vector(x, y)

self.radius = 20

self.remove = False

self.explosion_radius = randint(5, 18)

self.life = 0

self.acc = vector(0, 0)

self.trails = []

self.prev_posx = [-10] * 10

self.prev_posy = [-10] * 10

if self.firework:

self.vel = vector(0, -randint(17, 20))

self.size = 5

self.colour = colour

for i in range(5):

self.trails.append(Trail(i, self.size, True))

else:

self.vel = vector(uniform(-1, 1), uniform(-1, 1))

self.vel.x *= randint(7, self.explosion_radius + 2)

self.vel.y *= randint(7, self.explosion_radius + 2)

# 向量

self.size = randint(2, 4)

self.colour = choice(colour)

# 5 个 tails总计

for i in range(5):

self.trails.append(Trail(i, self.size, False))

def apply_force(self, force):

self.acc += force

def move(self):

if not self.firework:

self.vel.x *= 0.8

self.vel.y *= 0.8

self.vel += self.acc

self.pos += self.vel

self.acc *= 0

if self.life == 0 and not self.firework: # 检查粒子的爆炸范围

distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2)

if distance > self.explosion_radius:

self.remove = True

self.decay()

self.trail_update()

self.life += 1

def show(self, win):

pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)),

self.size)

def decay(self):

if 50 > self.life > 10:

ran = randint(0, 30)

if ran == 0:

self.remove = True

elif self.life > 50:

ran = randint(0, 5)

if ran == 0:

self.remove = True

def trail_update(self):

self.prev_posx.pop()

self.prev_posx.insert(0, int(self.pos.x))

self.prev_posy.pop()

self.prev_posy.insert(0, int(self.pos.y))

for n, t in enumerate(self.trails):

if t.dynamic:

t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset])

else:

t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset])

class Trail:

def __init__(self, n, size, dynamic):

self.pos_in_line = n

self.pos = vector(-10, -10)

self.dynamic = dynamic

if self.dynamic:

self.colour = trail_colours[n]

self.size = int(size - n / 2)

else:

self.colour = (255, 255, 200)

self.size = size - 2

if self.size < 0:

self.size = 0

def get_pos(self, x, y):

self.pos = vector(x, y)

def show(self, win):

pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size)

def update(win, fireworks):

for fw in fireworks:

fw.update(win)

if fw.remove():

fireworks.remove(fw)

pygame.display.update()

def main():

pygame.init()

pygame.font.init()

pygame.display.set_caption("祝您新年快乐") # 标题

background = pygame.image.load("./5.png") # 背景

sound_wav = pygame.mixer.music.load("2.mp3")

pygame.mixer.music.play()

pygame.init()

# 加载背景音乐

'''pygame.mixer.music.load("./res/音乐文件名")

# 循环播放背景音乐

pygame.mixer.music.play(-1)

# 停止背景音乐

pygame.mixer.music.stop()

# 加载音效

boom_sound = pygame.mixer.Sound("./res/音效名")

# 播放音效

boom_sound.play()

boom_sound.stop()

myfont = pygame.font.Font("simkai.TTF", 80)

myfont1 = pygame.font.Font("simkai.ttf", 30)

testsurface = myfont.render("龙年吉祥", False, (0, 0, 0), (220, 20, 60))

testsurface1 = myfont1.render("", False, (251, 59, 85))'''

# pygame.image.load("")

win = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))

# win.blit(background)

clock = pygame.time.Clock()

fireworks = [Firework() for i in range(2)]

running = True

while running:

clock.tick(60)

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_1: # 按下 1

fireworks.append(Firework())

if event.key == pygame.K_2: # 按下 2 加入10个烟花

for i in range(10):

fireworks.append(Firework())

if event.key == pygame.K_3: # 按下 3 加入100个烟花

for i in range(100):

fireworks.append(Firework())

win.fill((20, 20, 30))

if randint(0, 20) == 1: # 创建新的烟花

fireworks.append(Firework())

update(win, fireworks)

pygame.quit()

quit()

if __name__ == 'main':

main()



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