Python 一步一步教你用pyglet制作可播放音乐的扬声器类

CSDN 2024-07-01 14:35:02 阅读 77

目录

扬声器类

1. 绘制喇叭

2. 扬声器类

3. 禁音状态 

4. 设置状态

5. 切换状态

6. 播放音乐


扬声器类

1. 绘制喇叭

本篇将教你用pyglet画一个小喇叭,如上图。这里要用到pyglety库shapes模块中的圆弧Arc和多边形Pylygon画出这个扬声器的图片:

Arc(x, y, radius, segments=None, angle=6.283185307179586, start_angle=0, closed=False, color=(255, 255, 255, 255), batch=None, group=None)

x,y 是圆弧的圆心坐标;radius 是半径;

angle是圆心角的弧度数;

start_angle是圆弧起始的弧度数,以水平线起始时,值为0;

圆弧控件没有表示粗细的参数,只能多画几个同心圆弧来加粗。

Polygon(*coordinates, color=(255, 255, 255, 255), batch=None, group=None)

coordinates是多边形的各个端点的坐标列表,也可以写成元组方式;

多边形控件是填充形状,没有粗细参数也不能只画边线。

代码如下:

import pyglet

window = pyglet.window.Window(800,500)

batch = pyglet.graphics.Batch()

color = (255, 255, 255)

pi = 3.141592653589793

arc = []

x, y = 380, 250

for i in [*range(6),*range(18,24),*range(36,42)]:

arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

@window.event

def on_draw():

window.clear()

batch.draw()

pyglet.app.run()

2. 扬声器类

改写为一个类便于调用,可以画在任意坐标处:

class Speaker:

    def __init__(self, x, y, color=(255, 255, 255)):

        self.arc = []

        pi = 3.141592653589793

        for i in [*range(6),*range(18,24),*range(36,42)]:

                self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

        coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

        self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

调用代码:

import pyglet

window = pyglet.window.Window(800,500)

batch = pyglet.graphics.Batch()

class Speaker:

def __init__(self, x, y, color=(255, 255, 255)):

self.arc = []

pi = 3.141592653589793

for i in [*range(6),*range(18,24),*range(36,42)]:

self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

@window.event

def on_draw():

window.clear()

batch.draw()

speaker1 = Speaker(380, 250)

speaker2 = Speaker(600, 360)

pyglet.app.run()

运行效果:

3. 禁音状态 

再加两条红色直线表示禁音状态,shapes.Line用法:

Line(x, y, x2, y2, width=1, color=(255, 255, 255, 255), batch=None, group=None)

x,y, x2,y2 为直线两端点的坐标;

width为直线粗细,缺省默认值为1,直线控件有粗细的。

代码如下:

import pyglet

window = pyglet.window.Window(800,500)

batch = pyglet.graphics.Batch()

class Speaker:

def __init__(self, x, y, color=(255, 255, 255)):

self.arc = []

pi = 3.141592653589793

for i in [*range(6),*range(18,24),*range(36,42)]:

self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch)

self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch)

@window.event

def on_draw():

window.clear()

batch.draw()

speaker1 = Speaker(380, 250)

speaker2 = Speaker(600, 360)

pyglet.app.run()

运行效果:

4. 设置状态

再为Speaker类增加两个属性和一个方法,用于设置状态:

        self.line1.visible = Flase

        self.line2.visible = Flase

    def enabled(self, enabled=True):

        self.line1.visible = self.line2.visible = not enabled

调用代码:

import pyglet

window = pyglet.window.Window(800,500)

batch = pyglet.graphics.Batch()

class Speaker:

def __init__(self, x, y, color=(255, 255, 255)):

self.arc = []

pi = 3.141592653589793

for i in [*range(6),*range(18,24),*range(36,42)]:

self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch)

self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch)

self.line1.visible = self.line2.visible = False

def set_enabled(self, enabled=True):

self.line1.visible = self.line2.visible = not enabled

@window.event

def on_draw():

window.clear()

batch.draw()

speaker1 = Speaker(380, 250)

speaker2 = Speaker(600, 360)

speaker2.set_enabled(False)

pyglet.app.run()

运行效果:

5. 切换状态

继续增加鼠标点击切换状态的功能,增加属性和方法:

属性:

        self.x = x

        self.y = y

        self.enabled = True

方法:

    def set_enabled(self, enabled=True):

        self.enabled = enabled

        self.line1.visible = self.line2.visible = not enabled

    def on_mouse_over(self, x, y):

        return self.x <= x <= self.x+50 and self.y-35 <= y <= self.y+35

增加鼠标点击事件:

@window.event

def on_mouse_press(x, y, button, modifier):

    if speaker1.on_mouse_over(x,y):

        speaker1.enabled = not speaker1.enabled

        speaker1.set_enabled(speaker1.enabled)

    if speaker2.on_mouse_over(x,y):

        speaker2.enabled = not speaker2.enabled

        speaker2.set_enabled(speaker2.enabled)

运行效果:分别点击两个图标,就能各自切换状态

6. 播放音乐

使用 media 模块调入mp3音乐,配合Speaker类播放

media = pyglet.media.load('voice1.mp3')

sound = pyglet.media.Player()

sound.queue(media)

sound.loop = True

sound.play()

鼠标事件中增加音乐播放和暂停的代码:

@window.event

def on_mouse_press(x, y, button, modifier):

    if speaker.on_mouse_over(x,y):

        speaker.enabled = not speaker.enabled

        speaker.set_enabled(speaker.enabled)

        if speaker.enabled:

            sound.play()

        else:

            sound.pause() 

完整代码:

import pyglet

window = pyglet.window.Window(800,500)

batch = pyglet.graphics.Batch()

class Speaker:

def __init__(self, x, y, color=(255, 255, 255)):

self.arc = []

pi = 3.141592653589793

for i in [*range(6),*range(18,24),*range(36,42)]:

self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch))

coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14]

self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)

self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch)

self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch)

self.line1.visible = self.line2.visible = False

self.x = x

self.y = y

self.enabled = True

def set_enabled(self, enabled=True):

self.enabled = enabled

self.line1.visible = self.line2.visible = not enabled

def on_mouse_over(self, x, y):

return self.x <= x <= self.x+50 and self.y-35 <= y <= self.y+35

@window.event

def on_draw():

window.clear()

batch.draw()

@window.event

def on_mouse_press(x, y, button, modifier):

if speaker.on_mouse_over(x,y):

speaker.enabled = not speaker.enabled

speaker.set_enabled(speaker.enabled)

if speaker.enabled:

sound.play()

else:

sound.pause()

speaker = Speaker(720, 450)

media = pyglet.media.load('voice1.mp3')

sound = pyglet.media.Player()

sound.queue(media)

sound.loop = True

sound.play()

pyglet.app.run()

运行代码后,就能播放音乐了,点击扬声器图标可以切换音乐的播放和暂停状态。




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